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The game begins with Bartz (who I named Stabz) setting out on an adventure with his newly acquired mates: Lenna is a princess from a wealthy kingdom, Faris is the captain of a pirate ship, and Galuf is an jolly old geezer with amnesia. I have to say that I REALLY LIKE this game. It's a shame that they did not introduce this to America until years after its release. The translation is quite funny, and although I know it's heavily obscured, I think it totally works. It's like the comic relief of all the other Final Fantasies; almost making fun of itself. I mean, they have their eyes pop out like cartoons.
The quests are the same, as you are designated as the light warriors to recover the power of the crystals. The new aspect is that every crystal you save grants you new jobs, ok, not totally new, as it was used in Final Fantasy III. Another new idea is to put "meteor", one of the key spells in Final Fantasy, into the plot of the game. These meteorites are like space-shuttles that go between worlds. It was the vehicle that Galuf came in. Having seeing these meteorites arrive, the villagers deem you as monsters, and a lot more explaining and fighting occur.
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One of the hardest aspects of the game is getting blue magic. These are magic and techniques used by monsters that you can learn. The problem with this is finding out who has them, and how to get them to use the spells on you. I remember I got them all once, but I'm not sure if I have the patience for them again. But since it's the first and last appearance for a Blue Mage, I will give it my best. It'd also help for a 100% completion.
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That's it for now. I've gotten as far as the second world, but constantly in fear of losing opportunities for blue magic. It's driving me nuts. It's the hardest Final Fantasy game that I've never played.
- Game Time: 10 Hrs 14 mins (+5 mins lost time)
- Days: 125
- 1 Gameover
- Charred by Lasers from the "Soul Cannon"
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