The Completed

Final Fantasy I * Final Fantasy II * Final Fantasy III * Final Fantasy IV * Final Fantasy V * Final Fantasy VI * Final Fantasy VII * Final Fantasy VIII * Final Fantasy IX * Final Fantasy X * Final Fantasy XI * Final Fantasy XII

Thursday, January 3, 2008

Class is in Session (Day 125)

In many ways, Final Fantasy V is the root of many of the magic and technique aspects in all of the Final Fantasies. Here we have a game that decided to throw in every interns' ideas and see where it goes. I'm talking about the job classes, all twenty of them. In Final Fantasy I, we have 5 classes (10 if you include the 5 promoted classes after visiting Bahamut), but now we have enough to confuse the average player. A lot of these are marginal, like Chemist, Dancer, Berserker, or Geomancer; but a lot of them have also been inducted into the Final Fantasy lore, like Ninja, Knight, Dragoon, and the Mages. Now even before starting the game, one has to think, what combination of classes should I use?

The game begins with Bartz (who I named Stabz) setting out on an adventure with his newly acquired mates: Lenna is a princess from a wealthy kingdom, Faris is the captain of a pirate ship, and Galuf is an jolly old geezer with amnesia. I have to say that I REALLY LIKE this game. It's a shame that they did not introduce this to America until years after its release. The translation is quite funny, and although I know it's heavily obscured, I think it totally works. It's like the comic relief of all the other Final Fantasies; almost making fun of itself. I mean, they have their eyes pop out like cartoons.

The quests are the same, as you are designated as the light warriors to recover the power of the crystals. The new aspect is that every crystal you save grants you new jobs, ok, not totally new, as it was used in Final Fantasy III. Another new idea is to put "meteor", one of the key spells in Final Fantasy, into the plot of the game. These meteorites are like space-shuttles that go between worlds. It was the vehicle that Galuf came in. Having seeing these meteorites arrive, the villagers deem you as monsters, and a lot more explaining and fighting occur.

Similar to Final Fantasy IV, some summon spells have to be acquired through battle. You have to be battle-tested, as the summon says. The first one is Shiva, then Ifrit, then Ramuh, and Titan. I guess they are the four elemental summons anyways. It's going to be a long ways before Bahamut, but never too late to prepare.

One of the hardest aspects of the game is getting blue magic. These are magic and techniques used by monsters that you can learn. The problem with this is finding out who has them, and how to get them to use the spells on you. I remember I got them all once, but I'm not sure if I have the patience for them again. But since it's the first and last appearance for a Blue Mage, I will give it my best. It'd also help for a 100% completion.

One last thing, Cid returns, and he comes back with his grandson; who's appropriately named Mid. They're both engineering geniuses and they help you greatly in the plot. Cid seems to get older every time eh? Recall in Final Fantasy 2 he was a grog-loving air-ship pilot in his 30's, and in Final Fantasy IV he's a bearded engineer working for the Baron kingdom. Now he's a very old man working on a fire-powered ship in Karnak. Will he reappear? Hell YES! But Mid? well, he will only have his moment in Final Fantasy V.

That's it for now. I've gotten as far as the second world, but constantly in fear of losing opportunities for blue magic. It's driving me nuts. It's the hardest Final Fantasy game that I've never played.


  • Game Time: 10 Hrs 14 mins (+5 mins lost time)
  • Days: 125
  • 1 Gameover
    • Charred by Lasers from the "Soul Cannon"

No comments: