The Completed

Final Fantasy I * Final Fantasy II * Final Fantasy III * Final Fantasy IV * Final Fantasy V * Final Fantasy VI * Final Fantasy VII * Final Fantasy VIII * Final Fantasy IX * Final Fantasy X * Final Fantasy XI * Final Fantasy XII

Saturday, May 10, 2008

Final Fantasy VI begins (days 253)

So one game ends and another begins. We begin with three characters on a mountain, two soldiers and a woman. How do we know it's Final Fantasy VI? They're all in Magiteck Walking Armors, yes, welcome to the fusion of machines and magi. The outer world music is so nostalgic, just ten minutes into the game and I'm reminded of the hundreds of hours I spent on it. I played this one only twice, once to complete and once to get everything, and the second time cost me 100 hours plus. It was a waste of a teenage month, but they were good times of course.

Terra begins the story for us here, marking the first Final Fantasy game to start with a female lead (besides FF1, where you could've chosen a white mage). It might be an important step. The logo does have her riding a machine. I'm assuming that's her, as most of the story revolves around her. Most, but not all, as this is story includes a huge ensemble cast, with entertaining stories for each character. My favorite being Locke and Cellis, but I tend to put my name on Gogo; which I will do so again on this run.

The new thing here is the notion of Espers instead of summons. They are summons, but they are the essence of magic, and it takes about six hours in to acquire the first four.

So the story so far? After being lead to the Returners' hide-out by Locke, we are caught in a three-way split for the city Narshe. Returning there from the Veldt plains we have Sabin, Cyan, and Gau. Edgar, Banon, and Terra awaits at Narshe by foot from the river. And finally Locke rescues Cellis and brings her to the meeting point after infiltrating the empire's besieged city of South Figaro. From there we defend Narshe, but lose Terra to a terrible blast emitted by her and her contact with a frozen esper. We follow them to Jidoor and find that she's been held atop a tower at Zozo. Much of the world is politically claimed by the Gustavian empire, and being a part of the resistance makes it hard for you to travel quickly. Everything seems to be by foot so far, well besides the traveling sand castle of Figaro.

At Zozo we meet Ramuh, who gives us the break-down of magi, espers, and magicite (I'm guessing this was not the original term in FF3's translation). He turns himself into one, essentially killing himself, and we receive four espers: Kirin, Ramuh, Cait Sith, and Siren.



  • Game Time: 10 Hrs and 18mins

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